2 5B > 236B Attack Attributes ⢠Combo starting with an instant air dash j.C. 214[B] > 2B > 5BB > 214C~C > 5AAA > 2B > 5BB > 214C~C, Grab > (2B > 5B > 214[B])*2 > 5AAA > 5BB > 214C~C, 4B+C > 214A > (2B > 5B > 214[B])*2 > 2B > 5BB > 214C~C. Ground slides opponents on hit. You won't see this string in most Adachi combos unless they're going for a setup (ex. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features It's time for more BlazBlue: Cross Tag Battle footage! Strategy/Counter Strategy Adachi BnB combos by ãããã¼! You click a guide for your new BlazBlue: Cross Tag Battle main, but scratch your head wondering why they’re talking about numbers and letters instead of buttons. Gauges ⢠A basic combo can be as simple as 5P, 5S, f.5S(my personal favorite neutral tool btw), 5H, 214K. Combo List [] Routes [] Solo [] Most combos listed here can start with 5B and add … Patch Notes ⢠Combo Notation Just a quick Recap of what a Combo notation is for those people that can't read universal inputs. A new combo page template has been created which includes notation, damage, vorpal damage, resource cost, meter gain, opponent meter gain, etc. 22.3k members in the blazbluextagbattle community. You need to delay your 2B a little before 5B so you dont whiff it. 5AAA > 5BB > 2B > j.AAC > (land) > 6A > 5BB > 214C > 222BC. Combo Position Damage Difficulty Notes # 5AAA > 5BBB > 2C > 214A/214BC Any 6704/8171 7373/8780 [1] Very Easy Adachi's basic bread and butter. the stuff like “4P” and “6P” is written in numpad notation, the numbers just mean directions, search up “numpad notation fighting games” on google images BBTAG has 5 buttons A=light B=medium C=heavy D=switch P=assist so 4P would be back assist and 6P would be forward assist Spend 1 Skill Gauge to squeeze out more damage from a basic combo. This page was last edited on 11 February 2021, at 04:29. This is the first part to our BBTAG character overviews. Standard corner combo that uses a single meter. A corner specific throw combo that leads to more damage. In case you reverse beat from 5B to 5A on accident. 214[B] > 2B > 5B > 214[B] > 2B > 5BB > 214C > 5AAA > 5BB > 214C~C. Similar to the previous combo, except it utilizes Mordred loops in the corner. ", "Excellent!! 214A > 2B > 5BB > 214C~C > 5A > 2B > 5BB > 214C~C. Higher damage combo. Tekken is a 3D fighting game first released in 1994, with Tekken 7 being the latest instalment. BBTAG Player Archetypes Ver. Offense ⢠A basic Es Combo from 5A. 02 3. By partially charging it, Yu can close the distance and combo into a variety of different attacks, including a solo, non-Resonance Blaze double Cross Slash combo. Damage/Combo ⢠Character specific corner throw combo did not hit Tager & Nine & Wald & etc You've probably done something similar in BBTAG already, this is just more buttons to press! 12 Ruby Rose and Weiss Schnee(RWBY) 13. A subreddit dedicated to Arc System Works crossover fighting game … Press J to jump to the feed. Will not work at max range 5A, so discard the 2B. Allows pressure on opponents. 5AAA > 2C > 236C > 5AAA > 5B > 214[B] > 5AAA > 5BB > jc > j.B > j.C (w). 14 15. # 5AAA > 5BBB > 2C Controls ⢠Hyde: combo list by raiden 1, combo list 2, synergy chart, Ex_shiki's synergy list Linne: 2.0 synergy chart , 2.0 combo doc Waldstein: 2.0 combo doc , 1.5 synergy chart For certain characters, the combo route will have to be altered to this, j.C > 5B > 214[B] > 5AAA > 5B > 214[B] > 5AA > 2C > 214C > C , though some damage will have to be sacrificed. If you have never seen a notation then take a look at Ragna´s 2nd tactics combo j.A > 5AA > 5BBBB > 236B+C Alright this might look weird but ingame looks like this … Defense ⢠An advanced version of the previous combo, making use of A Maziodyne to put in more damage. Damage/Combo ⢠which increases the damage done with Clash Assault. You can jump cancel the 5BB and do j.C for oki, while sacrificing a little bit of damage. 【Damage】Element level 0 start. Combos How to get good muscle memory in with these types of games? 07 8. ", indicating that you can input or for bonus damage and Skill Gauge gain. Full Frame Data, Click [â
] for character's full frame data, ⢠HUD ⢠5AAA > 2C > 214C~C > [Call Assist] > 5B > 214[B] > 5AAA > 5BB > 236C > 5BB > 214C~C, Launcher assist such as Makoto's 4P is highly preferred + requires character specific experimentation. Depending on the height that you hit opponents at, you might need to delay 5B. Frame Data & System Data ⢠Misc â¢, https://www.dustloop.com/wiki/index.php?title=BBTag/Es/Combos&oldid=194871, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. Don't forget that other games can BlazBlue Cross Tag Battle is a crossover fighting game made by Arc System Works that includes characters from BlazBlue, Persona 4: Arena, Under Night In-Birth, Arcana Heart, Senran Kagura, Akatsuki Blitzkampf, and RWBY., Under Night In-Birth, Arcana Heart, Senran Kagura, Akatsuki Blitzkampf, and RWBY. During the follow-up combo, a notification will appear with "Crash! after 5BB, jump back j.B if you want to catch forward tech. Strategy/Counter Strategy JC > 5B > 214[B] > 5AAA > 2B > 5BB > 214CC. Generally around 7k damage, but adding 214B+C at the end instead of 214C~C pushes the damage in the 9k range. Patch Notes ⢠Because 5BB and 5B > 214[B] doesn't work on some characters in the corner, you might have to adjust your route to make sure your combo doesn't drop. 5B > 214[B] is character specific though and doesn't work on everyone in the corner because the 5B Crest Whiffs so keep this in mind. j.C > [5B > 214[B] > 5AAA > ]x2 > 5BB > jc j.B > j.C (w). Combo Position Damage Difficulty Notes 1 5AAAA > [Assist Call] > 5B > 5AAA > jc > j.C > 5AAA > 5BB > 2C > 214B Corner 7238 [2] Easy Basic corner only A Smart Combo extension via an assist. Smart Combo 1 A ・ A ・ A ・ A Yuzuriha performs a downward slice then an upward slice with her sword, spins and hits the opponent four times with her jacket, and finishes by taking her jacket off and hitting the opponent twice with it. / Fighting Games, The "work in-progress" combo document on google sheets made by GoldenLUV and worked on with help from the BBTAG Discord! 4B+C > 214A > 2B > 5BB > 214C~C > 5A > 2B > 5BB > 214C~C. I'm happy it's here, and welcomed addition. 15 Nintendo Switc… 5BB > 214A > 2B > 5BB > dl.214C > 5AAA > 5BB > 214BC, 2B > jc > j.AA > jc > j.AA > j.B > j.A+D~A/B/C, CH AA 2B > (delay) 5B > 214[B] > 5AAA > 5B > 214[B] > 5AA > 2C > 214C > C. On Counter Hit, Anti-Air 2B has a lot more untech time, giving you enough time to connect 5B and go into Gawain loops. Attack Attributes ⢠Combos Misc â¢, https://www.dustloop.com/wiki/index.php?title=BBTag/Tohru_Adachi/Combos&oldid=191680, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. Gauges ⢠Conversions Meter Dumping 214KK can combo into itself, 623PP and 214PP. Japanese YouTuber Meno compiled basic combo videos for every character, with notation. 214KK 214KK 623PP does more damage at max scaling than 214PP for the same meter. A simple combo for when you hit someone with j.C. 214A > (2B > 5B > 214[B])*2 > 5AA > 2B > 5BB > 214C~C. 5B > 214[B] whiffs on certain characters in the corner, but not if done midscreen. active switching). B+C > 214[B] > 5AAA > 5B > 214[B] > 5AAA > 2B > 8jc > j.B > j.C (w). So, Akihiko's combos are very modular, meaning you can vary routes somewhat, so long as you stick to the combo RULES themselves. Does not work at max range 214BC. Defense ⢠5BB > 214A > 2B > 5B > 214[B] > 5AA > 2B > 5BB > 214CC, 5BB > 214A > 2B > 5B > 236B.A > 2B > 5BB > 214CC. 2.0: Dead Game Edition (PARODY) Vulcan422 9 1/28 1:17PM This game is getting an update :D YugiNoob 13 1/26 6:17PM BlazBlue mobile game. Huge reward for a low effort combo. This video covers only the Blazblue and RWBY roster. Adachi's basic bread and butter. Need at least 10 seconds to do it. 01 2. As we get nearer the official release of the game, more and more competitive opportunities will appear. Full Frame Data, Click [â
] for character's full frame data, ⢠HUD ⢠Now that you have understand combo notation let's proceed shall we? Normally this route isn't possible, but if you delay the last B, Magatsu Izanagi will hit the opponent towards you slightly and you'll be able to use 2B. Grab combo using Magatsu Mandala in the corner. For an explanation of how numpad notation works, see also "Numpad Notation" on Dustloop. A simple combo for when you hit someone with j.C. - 214A > (2B > 5B > … Can't be done fullscreen since 236C pushes them back too far. The new BBTAG DLC characters include Yang Xiao Long, Hakumen, Jubei, Carmine, Vatista, Aegis, and Naoto. Learn how numpad and alternate fighting game notations work to take the next step toward improving your game. 04 5. Mordred loop combo starting with a backward throw. 5AAA > 2C > 236C > 2B > 5BB > 214C~C > 5A > 2B > 5BB > 214C~C. Basic midscreen combo. Controls ⢠Smart Combo Smart Combo 1 A ・ A ・ A ・ A Smart Combo 2 B ・ B Smart Combo 3 In mid-air A ・ A Special Special Attack 1 ← + A Hover Dash ホバーダッシュ Hobā Dasshu →→ Reversal Action Aegis Blade *1 Ījisu Bureido Additional Notation Features [] There are some symbols, terms, or abbreviations that are used in notation which are specific to certain games or characters. Just a guide I've been working on because of my excitement for Under Night. Generally has enough corner carry to bring them to the corner. I added the notation of "delay = dl" from this time. Assist call timing is dependent on the assist, and depending on the assist, you may only be able to do one hit of the first 214C. Notation: jc jump-cancel hjc highjump-cancel (CH) counterhit T Throw (6T is same as 5T) ~> delayed combo . 5AA > 2C > 236B j.A > 4AA > 5AAA > 214B+C [Activate Anti-Air Attack] 2B > jc > j.AA > jc > j.AA > j.214B B+C > 214~B > 5AAA 06 7. Es Punish Cross Combos using the Entire Existing Roster By Meno, Overview 13 Ren Amamiya and Arsene (Persona 5) 14. BlazBlue: Cross Tag Battle PlayStation 4 For this combo to work, you need to hit the opponent low to the ground with j.C to give yourself enough time to land and link 5B. 03 4. They shouldn't limit themselves to just Capcom games in my opinion. 1. IAD.jC > 5BB > 214CC > 5A > 2B > 5B > 214[B] > 5A > 2B > 5BB > 214CC. All important pins from the UNIcord character channels are now under the External Links section. An unburstable 7k+ damage combo that depends on spacing and certain characters. This page was last edited on 11 January 2021, at 06:44. ⢠Movement/Canceling ⢠5AAA > 2C > 214C~C > [Call Assist] > 5AAA > 5BB > rising j.B > j.C (whiffs). A super finisher that uses IAD JC midcombo. If you are planning on at least trying out Ruby or Iron Tager, you BBTAG Overview: How to Play How to Choose Your Tag Team How to Join the Competitive Scene 2.0 Tier List Basic Mechanics: Movement, Ukemi, Smart Combos, Cross Raid Tag Team Tactics: Assists, Tagging, Delay Entry Frame Data & System Data ⢠BlazBlue Alternative Dark War ShinigamiRagna 5AAA > 2C > 214C~C > [Call Assist] > 5B > 214[B] > 5AAA > 5BB > 214C~C. It's been a long time, only because more fighting games keep coming out lol. Stylish astral combo that works at 2 meters. 5AAA > 5BBB > 2C > 236A > 4A > 5A > 5BBB > 2C > 214A/214BC. 5AAA > 5BB.dlB > 2B > jc > j.AAC > (land) > 6A > 5BBB > 2C > 214A/214BC. Another advanced version of the first combo that can be used anywhere. Offense ⢠Japanese YouTuber Meno compiled basic combo videos for every character, with notation. A Platinum spins with the staff held straight out, brings a cat hammer down overhead, jumps forward on a pogo-stick, and finally punches the opponent with a boxing glove attached to a 08 Ryoji Mochizuki (Persona 3) 9. A combo for when you open someone up with Gawain. Should work with most general extension assists. 10 Makoto Yuki and Orpheus (Persona 3) 11. j.C does not connect but the second hit of j.C will meaty on opponent's wakeup. Try not to use the first 5A early, otherwise hitting 5B may sideswap. Because most users will not need them, they are covered in the combo 5BBB's startup is long, but it's safe on block, hits overhead, and can be special-canceled on hit. Grab > 214B > 2C > 236A > 4A > 5A > 5BBB > 214A. Timestamps: Ragna Jin Noel Rachel Tager … Press question mark to learn the rest of 11 Hyde and Linne (Under Night In-Birth) 12. 5AAA > 2C > 236C > 6AAA > 5BB > jc > IAD.jC > 5BB > 214BC. The only optimal combo you can do after a counter-hit Cross Slash. A combo for when you open someone up with Erec. Whiffs on crouching opponents. Huge reward for a low effort combo. r/Tekken is a community-run subreddit for Bandai Namco Entertainment's Tekken franchise. The indication of timing can be given with "Good! 5A > 5BBB > 236C > 5AAA > 5BBB > 2C > 214A/214BC, 5A > 5B > 5AAA > 2B > jc > j.AAC > (land) > 6A > 5BBB > 2C > 214A. However, it's character specific since 5B > 214[B] doesn't work on everyone in the corner because 5B's crest whiffs so keep this in mind. This gets him more damage in his ground to air combos. ", and "Marvelous!!" Extra combo with no real use. Google Sheets Link, Overview ⢠Movement/Canceling ⢠89 votes, 10 comments. 09 Ragna the Bloodedge 10. 05 6. 214B > [Call Assist] > 5B > 214[B] > 5AAA > 5B > 214[B] > 5AA > 2C > 214C > C. Does 7109 damage, use an assist to convert a Gawain overhead into a full combo.
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